using UnityEngine;

public class Perception : MonoBehaviour
{
	public CircleCollider2D cCollider;

	public Rigidbody2D cRigidbody;

	public Character character;

	public void EnablePhysics()
	{
		cRigidbody.simulated = true;
		cCollider.enabled = true;
	}

	public void DisablePhysics()
	{
		cRigidbody.simulated = false;
		cCollider.enabled = false;
	}
}
